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Marshal Hernandez
Marshal Hernandez
rayBLAST
Leander, United States of America

Summary

20+ years in technology: designing and developing games, mobile app programming, and XR in Unity. I have worked as a concept artist, 2D pixel pusher and texture artist, and as a 3D artist. Most of my work in an "artist" capacity has been in mobile game development with the exception of the Nintendo DS, Wii, and Sony Playstation titles. I have been involved in multiple roles in graphic design as well, from senior graphic designer to art director.

Skills

Game DesignGame DevelopmentConcept Art3D ModelingTexturingProgrammingSound DesignMusic Composition

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign
Maya
Maya
ZBrush
ZBrush
SketchBook Pro
SketchBook Pro
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Unity
Unity
Unreal Engine
Unreal Engine